Change Log
Changelog
All notable changes to this project will be documented on this page.
[5.0.7] – 2025-01-16
Changed
- AdPool:
- Ads are now served faster for improved performance.
- Vulkan Performance:
- GPU operations are now asynchronous, resulting in better performance.
- Plugin Changes:
- The
AdvertySessionCallbacksUsage
class has been removed. - A new class,
AdvertyLoaderWithCallbacks
, has been added. - Added missing descriptions for
AdPlacement
methods.
- The
Fixed
- Crash Fix:
- Resolved a crash that occurred after upgrading from older versions in the
Adverty5.Adverty:SendDataForViewabilityCheck()
method.
- Resolved a crash that occurred after upgrading from older versions in the
- Vulkan Texture Fix:
- Fixed corrupted textures when mipmaps were enabled on Vulkan.
[5.0.6] – 2024-12-20
Added
- Open and Close Preview callbacks
- AdViewed callback
Changed
- Placement will only be treated as visible when it facing camera
- Viewability check now requires vertex normals to be passed to API call
Fixed
- Improved Performance on Vulkan
- Notification preview timer is now alligned with content appearance
- Improved fullfillment rate for placements
- Framework dependencies are only added if they are missing
[5.0.5] – 2024-11-21
Added
- Unofficial Unity Package Manager support. When public it will be shared
Changed
- AllowVideo is enabled by default on AdPlacements
- Update automation URP script which allow to distribute both URP and built-in as one package
Fixed
- iOS plugin missing OpenGLES linkage
- OpenGLES error on Android 7 devices
- Crash when destroy enitity in RenderThread
- Crash on OpenGLES devices
- Vast player failed to show ads containing unescaped whitespaces
- VideoPlayer crash
Removed
- URP package from distribution
[5.0.4] – 2024-11-04
Added
- StoreOverlay for Android (Feature flagged)
Changed
- SDK will not activate placements unless RenderUpdate API method is called
- Optimized rendering command executions
- Improved logic to raise fillrate
Fixed
- Crash during ad click processing
- Non working preview click on iOS devices
- URP automation script issues
- Slow loading preivew animation on iOS devices
- Placement was not able to register before Adverty.Start call
- Crashes during content capturing on Android
- Unity Editor crash when stop playing game with runned SDK
[5.0.3] – 2024-10-07
Added
- More descriptive logs for failed placement registration
- Consented field to UserData API
- sRGB texture support for Vulkan and Metal
- Possibility to limit Update and RenderUpdate with lower frequency than game
- Appstore links on iOS opened via SKStoreOverlay (Feature flagged)
- URP package is available for shipping
- Automation script for BuildIn to URP transition and back
Changed
- Improve viewability measurements
Fixed
- Ad loading issues on low-end devices
- Wrong size for AdPlacement's texture after registration
- Issues with content delivery on Apple devices
- Notification preview issues on Android and iOS devices
- Crash in network response parsing
- Crash while perform texture copy on iOS
- Stretched sprite placement after receiving ad
- SDK was able to start using GLES2 and GLES3 on Android
[5.0.2] – 2024-08-09
Initial Public Release powered by Adverty USDK
Features:
- Ad Delivery support on:
- Windows
- OSX
- iOS
- Android
- Video Ads on supported platforms
- Notification Preview on Android and iOS
- Build-In browser support on Android and iOS
Changes between 4.x and 5.x
- Units became Placements
- Complete API change