Adverty

Change Log

Changelog

All notable changes to this project will be documented on this page.

[5.0.7] – 2025-01-16

Changed

  • AdPool:
    • Ads are now served faster for improved performance.
  • Vulkan Performance:
    • GPU operations are now asynchronous, resulting in better performance.
  • Plugin Changes:
    • The AdvertySessionCallbacksUsage class has been removed.
    • A new class, AdvertyLoaderWithCallbacks, has been added.
    • Added missing descriptions for AdPlacement methods.

Fixed

  • Crash Fix:
    • Resolved a crash that occurred after upgrading from older versions in the Adverty5.Adverty:SendDataForViewabilityCheck() method.
  • Vulkan Texture Fix:
    • Fixed corrupted textures when mipmaps were enabled on Vulkan.

[5.0.6] – 2024-12-20

Added

  • Open and Close Preview callbacks
  • AdViewed callback

Changed

  • Placement will only be treated as visible when it facing camera
  • Viewability check now requires vertex normals to be passed to API call

Fixed

  • Improved Performance on Vulkan
  • Notification preview timer is now alligned with content appearance
  • Improved fullfillment rate for placements
  • Framework dependencies are only added if they are missing

[5.0.5] – 2024-11-21

Added

  • Unofficial Unity Package Manager support. When public it will be shared

Changed

  • AllowVideo is enabled by default on AdPlacements
  • Update automation URP script which allow to distribute both URP and built-in as one package

Fixed

  • iOS plugin missing OpenGLES linkage
  • OpenGLES error on Android 7 devices
  • Crash when destroy enitity in RenderThread
  • Crash on OpenGLES devices
  • Vast player failed to show ads containing unescaped whitespaces
  • VideoPlayer crash

Removed

  • URP package from distribution

[5.0.4] – 2024-11-04

Added

  • StoreOverlay for Android (Feature flagged)

Changed

  • SDK will not activate placements unless RenderUpdate API method is called
  • Optimized rendering command executions
  • Improved logic to raise fillrate

Fixed

  • Crash during ad click processing
  • Non working preview click on iOS devices
  • URP automation script issues
  • Slow loading preivew animation on iOS devices
  • Placement was not able to register before Adverty.Start call
  • Crashes during content capturing on Android
  • Unity Editor crash when stop playing game with runned SDK

[5.0.3] – 2024-10-07

Added

  • More descriptive logs for failed placement registration
  • Consented field to UserData API
  • sRGB texture support for Vulkan and Metal
  • Possibility to limit Update and RenderUpdate with lower frequency than game
  • Appstore links on iOS opened via SKStoreOverlay (Feature flagged)
  • URP package is available for shipping
  • Automation script for BuildIn to URP transition and back

Changed

  • Improve viewability measurements

Fixed

  • Ad loading issues on low-end devices
  • Wrong size for AdPlacement's texture after registration
  • Issues with content delivery on Apple devices
  • Notification preview issues on Android and iOS devices
  • Crash in network response parsing
  • Crash while perform texture copy on iOS
  • Stretched sprite placement after receiving ad
  • SDK was able to start using GLES2 and GLES3 on Android

[5.0.2] – 2024-08-09

Initial Public Release powered by Adverty USDK

Features:

  • Ad Delivery support on:
    • Windows
    • OSX
    • iOS
    • Android
  • Video Ads on supported platforms
  • Notification Preview on Android and iOS
  • Build-In browser support on Android and iOS

Changes between 4.x and 5.x

  • Units became Placements
  • Complete API change
  • iab
  • iab
  • Tag
  • IAB Europe